Studio

Nine people. No middle layer.

Maxxr is a film, motion and design studio. We are deliberately small, which means the people who pitch the work are the people who make it.

Position

Most work fails quietly — not because it is ugly, but because it never decided what it was for.

We start every project with the same uncomfortable question: what has to be true after this ships? Then we build backwards from the answer. It makes for shorter decks and longer relationships.

How we work

Process
01

Interrogate

A week of questions, not concepts. We want the commercial pressure behind the brief, not the tidy version of it.

02

Direct

One route, argued properly, with the alternatives shown and dismissed. Three equally weighted options is just a decision we did not make.

03

Make

Shot, animated, designed and finished in-house. External help gets brought in by name, never by agency.

04

Hand over

Systems, source files and guidelines that a real team can run without us. We would rather be rehired than depended on.

The people

Team

Adaeze Okonkwo

Founder · Director

Tomás Rivera

Head of Motion

Ines Haddad

Design Director

Michael Boateng

Executive Producer

Inside the studio

Culture
The studio floor between shoots
Floor
Camera setup on a small set
Set
Storyboards pinned across a wall
Boards
Grade and sound session
Post
Colour grading panel mid-session
Grade
The team reviewing a cut together
Review

Careers

We hire rarely and slowly. When we do, it is usually someone who sent work nobody asked for.

No open roles right now. Send something anyway — hello@maxxr.studio

Work with us.

Tell us what you are launching and when it has to be live. We will tell you honestly whether we are the right studio for it.

Start a project